![]() The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. GPU Boost 2.0, PhysX, TXAA, NVIDIA G-SYNC-ready, SHIELD-ready Important Technologies. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. It is measured in millions of texels processed per second. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. It especially helps with AA, High Dynamic Range and high resolutions. The higher the memory bandwidth, the better the card will be in general. In the case of DDR type RAM, the result should be multiplied by 2 once again. ![]() It is worked out by multiplying the bus width by its memory clock speed. Read in-depth GeForce graphics card performance details, GPU benchmarks, and. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be moved across the external memory interface within a second. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). Pixel rate is worked out by multiplying the amount of Render Output Units by the the core clock speed. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. It also is made up of 1024 Stream Processors, 64 Texture Address Units, and 32 ROPs. It is measured in millions of texels applied in one second. The GeForce GTX 960 has a GPU core speed of 1127 MHz, and the 2048 MB of GDDR5 memory runs at 1750 MHz through a 128-bit bus. It also is made up of 1536 Stream Processors, 128 TAUs, and 32 ROPs. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). The Geforce GTX 770 features a GPU core speed of 1046 MHz, and the 2048 MB of GDDR5 memory runs at 1753 MHz through a 256-bit bus. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. The Card is a Nvidia GTX 770 and works fine. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local. It also features 1536 Stream Processors, 128 Texture Address Units, and 32 ROPs. It especially helps with AA, HDR and higher screen resolutions. This is a command-line tool and you can flash multiple graphics cards using this Nvidia GPU BIOS update utility. Compare those specs to the Geforce GTX 770, which features a GPU core clock speed of 1046 MHz, and 2048 MB of GDDR5 RAM running at 1753 MHz through a 256-bit bus. The better the bandwidth is, the better the card will be in general. In the case of DDR type memory, the result should be multiplied by 2 once again. It's worked out by multiplying the card's bus width by its memory clock speed. Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transported past the external memory interface in one second.
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